The witcher 2 manual


















Fenn and Codringher agreed to help Istredd , who sought information regarding what a witcher , a monolith, and a mysterious girl had to do with Nilfgaard , and he was willing to pay for it. They informed him that the girl was Cirilla of Cintra , who was thought to be dead when Cintra was sacked. From Istredd, they learned that there was a gene called Leishardrathardlara that kept showing up in Cintran genealogy records, but he'd never heard of it, and it only seemed to show up in the women.

Codringher grabbed a scroll and Fenn read "And when the humans proved hostile, bringing death and destruction, multiplying and infesting their lands, the elves built a warrior to destroy them. And Lara Dorren drew her last breath, crying, 'Know this. Shilard will come through the door with an elite guard for some dialogue. No matter what you say the outcome is the same here. Wait 20 seconds like he asks so he can get ahead and inform the guards to distract them.

Finish searching the area, you can find the Baroness's confession that was written stating that she had incest with her son and had the two other children to keep them from having the throne. Now head up the stairs and through the door, wrap around to the right and up more stairs. Get the CLUB on the left and go up the stairs as you find Shilard calling all of the guards to follow him further through the dungeon.

Now you must go to the right and hide over by the barrels as he tells them you have escaped and are running around the dungeon. Wait for them all to run down there and then you are free to run to the far end and go through the gate. He then goes up the stairs to have the guards follow him away from you.

If you already have the amulet from him just head up the stairs and go straight for the boat. If you don't have the amulet from him head up the stairs before they leave and kill them all to grab it. If Newboy died you will have to look around the docks for his body to grab the talisman.

Now head up the stairs to fight through a few enemies. If you take to long Triss will pop in to help the fight and have you follow her to the boat which starts a cut scene. You will gain all the items you gained earlier in the game as well as what you gained in the dungeon. Search around for a Circle of Life to activate straight ahead and to the right. Now head up the path and watch the cut scene. It doesn't matter what dialogue you choose here to continue the story. After the cut scene you must protect everyone from any enemies that rush in to the orange shields that Triss is holding up to protect from arrow attacks.

Just keep rotating the camera back and forth from the front and back to see both sides of the path, kill any enemies that wander in to the barrier. Soon after the force field starts to fade, you will be near the trading post. Now head in to town through the large wooden door and head left through another large wooden door to reach the hanging with a cut scene. Achievement Unlocked - Apprentice You find out that the informer is about to get hung.

Head over to the inn at your immediate left and go over to the left side of it to enter a wooden door, this leads to the Harbor behind the inn. Head down the ramp and cast the spell on the barrels as prompted and the guard on the upper level will walk towards you to investigate. Run past him and through the wooden door on the right to get behind the scaffold.

Move to the back of the scaffold and climb up the back to fist fight the executioner. Watch the cut scene and then head in to the inn right after everyone else, Geralt notices a Notice Board that we will look at a little later just to the right of the door. Look to the left behind the counter when you enter the Inn to find a shopkeeper, talk to him and sell some goods. Get rid of what you don't need and store things you want to hold on to.

The nice thing about this storage is that it travels with you from town to town and can be accessed in all the inns. So anything you put in here now, can be accessed in another city later. Talk to the group in the center to finish the quest. Head back up to the upper portions of the docks and turn to the left to head down the stairs. Go through the large wooden doors to start a cut scene with Triss. She has you follow her over to Cedric. Follow her and climb the two ladders up to a post where you will start another cut scene.

Start with the dialogue just above "Let's Trade. Now it is time to prepare for the quests ahead so go back inside the Inn again. Talk to Skinny, Sten, and arm wrestle him. Once you win you will officially start this quest. Skinny, Sten, and Wiry Wilks will trade places at the table allowing you to arm wrestle him.

Once you defeat him he will trade places with Big Max. Once you win you are told that the final man to beat is Bartholomew Bargee, he is out in the village.

You can only wrestle him during the day. Head out the back door of the inn and turn to the right to run down the stairs and through the large wooden doors. Go up to the boats along the shore to find him building them.

Talk to him and then follow him over to a table nearby to start wrestling. Once you defeat him you will be told that there was once someone much stronger than him, this also completes the quest.

Go through the door at the foot of the stairs as well as under them to bedrooms that you can search for more items as well. Other than a cut scene there is nothing of value to this. Now head through the door to the next room to gather a few more items and find where they are keeping a Dice Poker game and fist fighting.

Once again, here are the instructions on how to play: Place your bet. Once you defeat Bendeck you must go against Casimir. Your third opponent is at the table as well, he refuses to play you until you have defeated the first two. Once this happens talk to Zindrab. Once you have defeated the third opponent you must seek out Einer Gausel in the Nonhuman District.

You will find him in the house on the corner. He has books for sale, the ability to get your haircut! Once he is defeated he will tell you how to find the fifth and final opponent in this area named Sendler. You will need to head to the harbor and then over to Lobinden area. You can usually find him in his house or walking around once in a while as a taxidermy.

Play poker with him and when you win you will complete this quest. Ask him about traps and choose the freezing trap as this is one of the better traps. Place your bet and then fist fight through three battles. Once these three are won you will meet King Ziggy and he will ask that you meet him at the town square after midnight. This will open the "Fight Club" quest. Note that sometimes the game glitches and only needs you to fight two battles, even if this happens you need to do the third battle.

Turn to the right and head towards the large wooden doors you have come from when you first entered this town.

Here a cut scene will start and you will meet with some people you saved back in the prologue if you saved them and refused to take there reward for you. Tell him you want in and follow him as he runs through a door across the square. Chase after him to a guarded door and agree to leave your weapons at the door; you will be informed that the weapons will be waiting for you in a trunk. Follow King Ziggy through another doorway.

Gather the items and follow after him up some steps and through another door. Now follow him, gathering items along the way. You will then follow him down in to an underground fighting ring I am Jack's smirking revenge You will have to fight through four fights. The problem is when it comes to the fourth fight Loredo pulls you aside and tells you that you have to lose this fight. If you agree and fail the fight you also will fail the mission.

You will get Orens and 60 XP, your friend Dandelion will be bankrupt since he bet on you. If you refuse you get to play through the fight and win Orens and XP.

Loredo will threaten you and he places two thugs by one of the doors to the town square and harbor, go kill them to get them out of the way. Loot all the items you find and go up the stairs to find two Training Dummies you need to destroy quickly so you don't piss off the guards.

If you don't have a powerful weapon to knock them down fast enough, take a few swings at them and sheath the sword again, then swing some more. Now exit the Guard House and head away from the inn, head past the large wooden doors and ladder The next door between the merchant stalls leads you to Louis Merse's House. Take the loot and talk to Louis to find out that you are to talk to him when you kill monsters found on the bulletin board out on the side of the Inn.

The two merchants Fioravanti and Vilmos Bartok sell a lot of goods, but at a very expensive price. Don't bother getting any alchemy or crafting ingredients, just focus on a few key formula's you seem to like. Head further to the right through the opening to see two people talking quietly about you, talk to them. Now wait until midnight to work on another quest. Talk to the guards to start a cut scene. Now move forward to start another cut scene and to start a quest off to the side of this one.

Find Margarita the prostitute and talk to her. She asks you to pay her to do it, you can pay her or ask a favor for a favor. She wants you to humiliate Myron and Alphonse. This is a good choice if you know how to arm wrestle. Once you have paid her or arm wrestled the two men have her head over to the guard for a distraction. Once they leave, head up to the ballista and sabatoge it by searching it. Now head up the stairs after Roche. Head back down the stairs and talk to Roche under them, a man will over hear your conversation and has an offer for the Witcher.

Listen to what he has to say, this lets you learn that they are hiding a trap for the beast in the back. At this time you should drink a Cat Potion so you can see the guards. As Roche calls for the soldier to come report to him, run along the right side of the path and hide behind the rock while the other soldier patrols the left side, sneak around and stun him.

Normally you should be able to just sneak past him and just knock out the second guard only, but it can get glitchy at times Watch out for the buckets on the ground so you don't kick them. Quickly go around the corner to the left to stun the guard taking a quick pee break. Save your game here. Now climb the two ledges to the right and then drop down on the other side of the wall. Sneak along the wall and wait for the soldier to look your way.

Once he turns away, sneak up behind him and knock him out. Now climb the ladder and crates to hide and look inside the window. Climb back down and wai along the next wall for the guard to have his back turned on you, knock him out.

Now go to the end of the area and jump the low wall. Now climb the ladder and drop back down the other side. Talk to Roche and tell him what you over heard. Head inside alone and go through the door on the right for a cut scene. Head in to the first room before the stairs on the left.

Watch the cut scene and then loot the room before you leave. Now exit the compound through the courtyard and search the chest outside for your items. You will find a group of three mercenaries sent to capture you dead or alive for the murder of the king.

Kill them where they stand. Now turn back around and turn left down the first street. Cross the intersection and go through the large wooden door.

Inside you will locate two more Training Dummies, destroy them. Now leave the area the way you came, loop back through townsquare and go through one of the two doors back in to the Nonhuman district. Now head back in to the Nonhuman District and turn to the right. Go in to all the houses here and take all of the items you see in there. In one of the houses you will meet Einar Gausel, he sells some really good books on the enemies you will encounter around the area, search his house first for a lot of free ones before you buy them.

Once you are done searching the houses, head over to the building just to the left of the Inn at the town square. This building is the home to the Blue Stripes. Here you will see Roche at the table right when you come in if you have completed "Indecent Proposal". Search the building for loot and then talk to Ves in the back room after you save. You are told to throw at three different items randomly; The Map, the cured ham hanging from the ceiling, and the oar hanging in the corner of the room.

Do not miss obviously, and don't take to long to throw it. Once you are done with throwing knives a cut scene will start up. Roche will pick a fight with the citizens. Vess will ask you to stop him, if you say you will try and fail at it, you will have to fist fight Roche.

After the cut scene Ves asks you to drink You will then start an arm wrestling competition. If you beat them both you will win the sword of Creyden. Geralt will then wake up on the beach practically naked when a man comes by and wakes you up. Pay him the 31 Orens, as intimidating may not work. He tells you to talk to the Madame Margot at the Brothel. Head over there now and ask her what happened yesterday. She makes you pay around 36 Oren Now you must speak to Ves.

Head over to the Blue Stripes HQ and speak with her. She will then give you a key to open the trunk by the window to reclaim all of your items. You can either decide to buy a pre-made one from a merchant This is the second worst Silver Sword in the game or gather the materials needed and make the better Silver Sword with them.

Equip it and you will complete this quest. Speak to the Merchant here to start a dialogue with him. Asking for an advance in pay or telling him that you will tell Sile he is looking to cheat her of money is not the way to go with this. Instead you need to tell him to double the amount, this will open more dialogue. Use the Axii Sign to try to get the amount doubled. As the dock turns to the right and then back to the left you will find Vencei Pugg, he has an offer for you.

He wants you to get a formula from a vendor to prove that he sells harmful incense for some Oren. Head back in to the town square.

You will now see an angry mob just outside the vendor's spot to start another quest that branches from this one. They offer Geralt a reward for confirming the suspisions and closing it down. The reward is only going to be 20 Orens, head over to talk to the shop keeper. You will want to buy any formulas from him at this point if you are interested.

There isn't really much here to bother with. If you say "I see. Your best option is to try "I know there's something exceptional about it If you say "I believe you. If you say "Why would you want to poison your neighbors?

If you say "I'll be back tomorrow - with Loredo", will intimidate him in to closing the shop down. If you close the shop and haven't asked about the formula yet he will automatically give you the formula you ask for when you talk to him next.

This helps with the core quest - "The Scent of Incense". You will also get the real formula for "The Scent of Incense". Achievement Unlocked - Intimidator Now talk to the mob and gather up your 20 Orens! You will find him with four bandits ready to ambush you out in the woods later.

Head over there now and talk to him at the spot designated on your mini-map. He will tell you that he has to blind-fold you. He marks the spot on your map and heads off for his lab. Ride the boat back to Flotsam. Take the boat back to Flotsam.

You then have to wait while they test the formula. If it is real you will be asked to be blindfolded again. If you refuse it is the same outcome as if you were blindfolded and gave the Fake Formula.

You will have to fight your way out of the secret lab. Destroy the door with the Aard Sign and roll past the bandits to get the sword leaning on the table.

Use it to kill everyone. Now take the boat back to Flotsam. Loot the area and houses for random items. Now go in to Anezka's house and look at her shop. You will need to exit the house and re-enter to get her to refresh her list. Once all 15 are collected, go next door to craft the sword. Head in and interupt the guards. Two of the guards are missing, last seen with her. Tell them "Leave it to me. The other option fails you. Now head to the harbor of Flotsam and go to the north west to find a cave entrance where the group of guards will wait outside with Malena.

Search the blood spot at the entrance and head in to the cave. Hop down the ledges, pull your Silver Sword out and cast Quen on yourself. Now get out your bombs to throw as a huge rush of Nekkers come after you.

Axii Sign helps a lot too to control one of them and they usually get in the way of the other Nekkers. Once they are all dead loot the chest and body, then examine it. Now head to the other side and kill some more Nekkers before climbing the ledge to your left. Follow the blood around a big gap and kill more Nekkers to climb another ledge. A few steps in you will find the two guards with Scoia'tel Arrows in them. Don't bother with the ladders as this only goes to a locked door, head out the way you came.

Save the game and head over to the group to start a cut scene immediately. Malena will thank you and tell you to meet her at the waterfall in the forest.

If you head out to meet her set up traps all over the waterfall area before talking to her. Once you do talk, she will tell you that you know to much and a Scoia'tel ambush will happen. Now chase after Malena to the old mansion from the quest "In the Claws of Madness" and locate her by a pile of rubble, you will find her through the old main doorway and to your right, just as you walk in to where the old mansion once stood.

You will have a few different dialogues to decide through at this point when you find her: "You don't deserve any. This will be easier than earlier as you have backup. You need to do some research on the monsters, most likely you will already have the Nekkers in the Mist book from the Prologue.

Visit Cedric and get the formula for the Grapeshot Bomb if you didn't already have it. Now Meditate and create 4 bombs. You must now go to the south of the large tree you see on the south east corner of the town map to get on to a path and take it to the right to see a circular path on your mini-map.

Go left on it and fight the Nekkers until they slow down the respawn, plant a bomb by pressing the action button when prompted. Remember that using your medallion will help you find them. You should be inbetween two trees on the main map now just near the fork in the road. Now head east towards the tree on the right and circle around the base of it for two more nekker nests. Once these two are destroyed you will have one left. Head due south from the tree and cross the creek.

If you reach the waterfall, go to the east side and a few feet to the north to start a fight with some Nekker's just outside there nest. While you are out here disarm five traps you come across and interrupt Geralt from succeeding by activating your medallion. Once all four nests are destroyed head back in to town and go in to Louis Merse home to have a talk with him about the reward of 75 XP and Orens.

You will meet Rupert just before getting to the mansion. As you two are talking you will be stormed by Nekker's. Head around to the left to kill off more Nekkers as they approach. Activate the Circle of Power just before you find the dog dead on the ground. Now wrap around and head down the stairs to the room below. Now head in to the next room for a cut scene where a spectre comes out with fire coming from all the cells.

Head around the corner and jump down in to the next room. Here you will want to oil your sword with Spectr Oil and drink some Petri's Philtre. You will see a ghost trying to bust the wall down straight ahead, don't bother going in as he will just vanish and reappear each time you leave. Go to the right and move forward for a cut scene. Continue after the spectre as the fire dies straight ahead when approached.

Use your Quen Sign to protect yourself from the fire as you head around to the left. Head up the steps at the end and pass two ghosts that won't hurt you. Now head down some steps at the other end and drop down in to a room with some Wraiths to fight. Now head through the only exit out and on the corner you can examine a drawing on the wall. Use Aard Sign just to the right of this drawing to blast open the wall where someone sealed it up.

Inside you can find a random armor enhancement. As you head around two corners you will run in to the second missing person you are looking for. He is a bit dillusional and needs some medicine. Prepare for another Wraith battle and head towards the fire, take a right just before it. As you approach the far table kill the Wraith that spawns and then turn around to kill another Wraith that spawns after the first one is dead.

Now head over to the table to grab the medicine. Head back and hand him the medicine to watch a cut scene. After the cut scene the fire dies out and the other survivor runs away. Head in to where the fire just was and watch a cut scene to find out what the spectre wants. Head back the way you came to locate Gridley waiting for you, and talk to him to get teleported out.

You now have to decide how to solve this quest. Choosing "You need to see something. So you have to make sure to load before dying. On the subject. The list of Sign spells and what they do is listed in the manual. Log In Sign Up. Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! What do you need help on? Cancel X.

Topic Archived. Im Besitz Jetzt kaufen Jetzt vorbestellen. Im Besitz Kostenlos. Neu erschienen. Beliebte Titel. Im Angebot. Alle Spiele. Mehr GOG. GOG Galaxy. Werde Teil des Teams. Technische Probleme mit Spielen. Bestellungen und Zahlungen. Konto und Website. Infos GOG. Deutschsprachiges Forum. Hilfe Technische Probleme mit Spielen.



0コメント

  • 1000 / 1000