Witcher 2 enhanced edition performance


















App Privacy. Size Category Games. Compatibility Mac Requires macOS Languages English. Family Sharing With Family Sharing set up, up to six family members can use this app.

More By This Developer. It is hidden. How can I see the mouse cursor? Tech Support 1 Answer Witcher 1, Chapter 2 what to do? Main Quest 1 Answer Installing the 1. General 3 Answers Camera problem and lag!? Tech Support 4 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? LoranHalvard 13 years ago 1 I tried the Witcher demo a while back and it turned out the game was just a little too much for my compter to handle.

SpazH3d 13 years ago 4 I haven't tried it myself yet, but I don't think there's that much of an improvement. Guiltfeeder 13 years ago 5 The load times are better, but not much else. GabrielVan 13 years ago 6 Depending on your system Cancel X. Topic Archived Page 1 2 3 4 5 6 7 8 of 8 Next Last.

Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. TaiChiMaster89 10 years ago 1. This is for people who want to optimize their FPS while still getting the best they can out of their graphics cards.

Even at its highest setting meaning the lowest resolution for the textures , the textures are easily acceptable and not at all like the ugly low-resolution textures in Dragon Age 2. Texture Memory Size : Set this in accordance to how much memory your graphics card has. For instance, I set the value to Large as my graphics card has 1 GB of memory gamers with 2 GB of video memory or more can set the value to Very Large.

Shadow Quality : This setting moderately affects FPS even for good graphics cards, and the actual difference in quality is negligible. I recommend you set the value to Low , and if you find the quality of the shadows to be unacceptable and can afford the FPS drop, go ahead and set the value higher.

Number of Shadowed Lights : If you couldn't tell from the wording, this setting determines the amount of lights in this game that can cast shadows. Like the prior setting, this one moderately affects FPS. If you barely notice shadows anyway, you won't miss anything by setting the value to Low. LOD Distance : This setting scales the l evel o f d etail read: resolution for distant textures, and it affects FPS about as much as Texture Downscaling does though it is nearly useless if you already have Texture Downscaling set to High.

If you don't focus on distant visuals that much anyway, setting the value below Normal may save you a few FPS. Bloom : This setting greatly affects FPS and isn't too noticeable. I recommend you disable this setting. Light Shafts : This setting enables or disables the existence of "shafts" read: beams of light in this game and moderately affects FPS. If you find such realism not necessary, feel free to disable this setting.

Enable or disable it accordingly. In terms of actual frame-rates, it's rare for The Witcher 2 to dip below 28FPS - quite an outstanding achievement bearing in mind the richness of the visuals, the varying numbers of NPCs roaming around the environments and the multitude of effects in play at any given point.

Our second performance analysis centres on the cut-scenes - a key element in any modern adventure game and something you're going to be spending a lot of time watching in The Witcher 2. Aside from a couple of FMV sequences, all of the cinematics are entirely engine-driven, producing a pleasing consistency between storytelling and gameplay.

However, they do introduce assets and rendering techniques we don't see during the general run of play including higher polygon models for the characters, and a shifting, high quality depth of field, which appears to have been toned down significantly in the Enhanced Edition for a much more pleasing effect vs. However, the utilisation of these "extras" does impact the engine performance somewhat - we see more screen-tear and more dropped frames, especially evident in scenes where lots of transparencies are in play.

CD Projekt RED rolls out higher detail character models and more effects work during the cut-scenes, and this results in a performance drop compared to gameplay, but overall frame-rates remain impressive bearing in mind the quality of the visuals. The good news is that while we sometimes see a markedly lower frame-rate, the tearing remains very difficult to pick up on, mostly for the same reasons as before.

However, on top of that, the very nature of the "talking head" cinematic is that there isn't much in the way of camera movement, and as the characters aren't generally carrying out any dramatic movements, again the actual location of any tearing mostly goes undetected by the human eye, as the analysis video demonstrates rather well. In summary then, it's clear that The Witcher 2 has the performance to match the spectacle. This may well be a PC conversion, but the level of technical accomplishment we see here is more in line with what we'd expect from a top-tier first-party studio designing a game directly for the strengths of the host console hardware.

Compare and contrast with a comparable technology - such as Anvil, the Assassin's Creed engine, which has gradually evolved across four games thus far. On its first attempt, CD Projekt RED has bested it in virtually every way, from characters to environment detail to lighting to effects work - and it runs more smoothly to boot.

The icing on the cake is that all of the changes that have been made to The Witcher 2 in its console development phase have been rolled back into the original PC version, with an 11GB patch set to be rolled out next week when the Enhanced Edition launches on console. In an age where publishers are happy to charge for online passes, on-disc DLC, in-game currency, Avatar items and dashboard themes, CD Projekt RED buys into Valve's simple philosophy which recognises that gamers are drawn to value - remarkably, the Polish developer is giving away this extensive update for free to owners of the PC version.

It's a move that will not only generate immense levels of goodwill from its existing customers but will doubtless encourage more people to buy the full game - and based on how good the release looks, the PC Enhanced Edition should be something truly special.

Update: We've now updated our PC build of The Witcher 2 and note that many of the enhancements - specifically pad support, lighting and visuals - appear to be unchanged based on an initial playthrough of the Prologue.

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