Terragen 2 v2.4 deep edition
If you can imagine it, you can build it with Terragen Creative. Build whole planets of realistic and beautiful views, control the weather and the light. Add plants, houses, or anything you choose.
Your world is waiting…. Terragen 4 is available as a free download. The free version may be used for non-commercial purposes, or 30 days of commercial evaluation. Hannes Janetzko Hannes is a well known and long time Terragen user. We took some time to sit down with Hannes and…. Luc Bianco Luc Bianco is one of the most well known and prolific long time users of Terragen.
Luc was the artist behind many of the earliest Terragen images, which still look…. This allows you to choose from several cloud presets. Creating cloud layers automatically creates a density shader , which defines the overall shape or pattern of the clouds. Multiple cloud layers can be used to create clouds at different altitudes, or of different types. There is no limit to the number of layers that can be added. Enable secondary: If this is unchecked the cloud layer will not influence scene lighting or be visible in reflections.
Cloud depth: This sets the vertical thickness of the cloud layer. The depth is centred at the Cloud altitude. This means that if you have a cloud layer with an altitude of m and a thickness of m then the bottom of the clouds will be at m. Localise: If this is checked the cloud layer is contained within a sphere that's centred at the Centre position and is the size of the Radius parameter.
The cloud layer will not appear outside the sphere. Two dashed circles are drawn in preview to display localisation. Localising a cloud layer allows you to easily control where clouds appear. For example if you wanted to create a lenticular cloud over a mountain peak you could localise a cloud layer and then position it over the peak using the Centre parameter.
Set the Radius to an appropriate size and now the clouds will only appear over the mountain peak. Falloff A curve is applied to fade out the cloud as it approaches the edge. A value of 0 means there is no falloff and the clouds will have a hard edge at the sphere radius. Larger values make the clouds fade out more towards the edge of the sphere.
Other user interface fixes and improvements: Preferences option to turn off special tooltips 3D Preview, Network View, Navigation Window , because these tooltips could cause crashes on some Windows systems. Camera and Renderer lists now have node creation buttons i.
Improved the selection behaviour of the node lists when new items are added. Errors and Warnings window now reformats messages so they display on just one line. This was mainly an issue on Windows, and could cause problems such as only seeing part of a message.
Fixed a small memory leak in the 3D Preview navigation panel, which could also lead to GDI handles leaking on Windows. Mac only: Tweaked the layout of controls underneath the certain node lists.
Fixed some problems with the custom input bindings system. Windows only: Fixed a longstanding bug where opening param floaters from a choose node button i. Surface shader button in OBJ reader node would lead to the param floater not having correct floating behaviour.
This could lead to it disappearing behind the main window when opened, for instance. This could give the impression the new window wasn't opened at all. Also stops a param floater being disabled when opened from a context click on a node. Fixed a problem where the timeline slider wouldn't update fully if you set the current frame to a value outside its range. Mac only: Key repeat now works, for example if you click in the 3D Preview and press the Increase Exposure key the exposure will increase until you release the key.
Previously you would have had to press the key multiple times. Fixed a bug where using custom input presets stopped shift-click multiple selection working in the network view. Fixed a problem with the 3D Preview Location window, which appeared to be blank. Just because milk is white doesn't mean that clouds are made of milk.
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